Tid: Tirsdag 9. juni 2009 kl. 16-17
Sted: DKDS Auditorium, Strandboulevarden 47A, st. tv.,
2100 København Ø
Does Interaction Design have material?
Design is the expressionist manipulation within a collection of constraints towards the purpose of use &/or experience. Traditionally, design has been taught around fundamental elements of different crafts: 2D visualisation, 3D form, 3D space, etc. Each of these required mastery of the manipulation of some material physical or virtual (which is just a metaphor for the physical).
Interaction Design and its close twin sister Service Design create underlying structures and pathways that shore up the strategic decisions within these forms, but themselves have no absolute or even easily codifiable metaphors of forms themselves. Or do they?
Dave will suggest that there is a collection of elements that are tangibly fungible and can be honed as a craft within Interaction Design. These are time, metaphor, abstraction, motion, and negativity. He'll explain what each of these are, how they relate to real case study examples, and why even having these elements is important to the every day craft of the interaction designer.
Dave is Professor of Interaction Design in the Industrial Design Department of the Savannah College of Art & Design (SCAD) and one of the primary founders and the first Vice President of the Interaction Design Association (IxDA).